![exporting animation data from bongo 2 exporting animation data from bongo 2](https://aws1.discourse-cdn.com/mcneel/uploads/default/optimized/3X/9/2/920d41d130901694148a5d80a0ce9d84070d0703_2_690x374.png)
Now, the reason for this is pretty simple, you don't want to be going so fast that you can't absorb the detail. Another thing you might notice, and I highly recommend, is the path should be relatively short, and the travel along those paths relatively slow. Go ahead and stop that, click on the Stop button, should bring it back to zero frame. So you might notice it's a little bit jerky, it all depends on the amount of geometry in your scene, we'll talk about that a little bit later, also, the other viewports are not being updated, which is typically what you want, just so that it goes fast as possible.
![exporting animation data from bongo 2 exporting animation data from bongo 2](https://windows-cdn.softpedia.com/screenshots/Tupi_7.png)
Let's go ahead and highlight the perspective viewport here, we've already got the animation set up, and we'll be covering how do that exactly in the following videos, but let's just take a quick preview of how this scene looks animated, so let me go ahead and just start at the beginning by clicking on the Stop button, and then hitting the Play button. Lot of times in product renderings, I'm always trying to get really low and kind of look upwards, like it's monumental, but in architecture, you're simulating the human visit, or experience in the scene, so you typically wanna have a human eye level as to not destroy that illusion. So that is actually on the terrace at eye level, and just to verify, you can see there is a guy back there, it's roughly somewhere inside of his head. We can see this blue line here, I'm gonna select it in the top view, you should see it highlight here in the right side. Something I find really important is that that line should be drawn typically at eye-level. Another thing I recommend when drawing is try to keep the minimal number of layers on, so you don't wanna have your cursor snapping on stuff, so in this sample here, I've actually turned off my tree layer, but I would probably turn off more layers still just so I can draw a simple clean line and not snapped too much other stuff in the scene.
EXPORTING ANIMATION DATA FROM BONGO 2 FREE
Turn the control points off again with F11, so keep that in mind when having a path, it should be short and also free of any sharp turns. In this example, I've got a straight line here, it's going across this terrace, if we turn on the control points, you'll see, with an F10, that truly is a simple straight line.
![exporting animation data from bongo 2 exporting animation data from bongo 2](https://cad.com.au/wp-content/uploads/2018/07/39408-400x284.jpg)
So one of the first rules you wanna look at is any path used should avoid sharp turns, or if it has control points, have the fewest possible. Now, aeropath are sometimes called flythroughs, but the terms are interchangeable. This curve path will guide it on a walkthrough around our building. In this video, we cover some basic rules of path animation, which is where we attach our camera to a curve or path.